
Ghost GIant
YEAR: 2019
Studio: Thunderful Games
Engine: Unity
A VR adventure where the little boy Louis discovers a ghostlike giant. Invisible to everyone but Louis, the giant ends up helping him.
My Role: Lead artist & Tech artist
This project was my first time in a management role. I took part in the project’s planning and was responsible for the art teams deliveries and workflows.
Besides the managerial work I also worked as a tech artist, focusing on character modeling, rigging and general VFX setup in the engine. The rigging provided with new challenges as the faces of the characters where 2D painted and we went for a solution where the faces were animated using a sprite sheet for the different expressions.
Showreel
